Cyber Security Games: A New Line of Risk

Behaviour change is difficult to achieve and there are many models identifying the factors to affect such change but few have been applied in the security domain. This paper discusses the use of serious games to improve the security behaviour of end-users. A new framework, based upon literature findings, is proposed for future game design. The trust and privacy issues related to using serious games for improving security awareness and behaviour are highlighted.   Read full paper     Authors: John M. Blythe, Lynne...

Cyber security in the workplace: Understanding and promoting behaviour change

Cyber security and the role employees play in securing information are major concerns for businesses. The aim of this research is to explore employee security behaviours and design interventions that can motivate behaviour change. Previous research has focused on exploring factors that influence information security policy compliance; however there are several limitations with this approach. Our work-to-date has explored the behaviours that constitute ‘information security’ and potential influencers of these behaviours. These findings will aid the design of behaviour change interventions....